* Credits, food, minerals, production and research buildings now give a constant bonus of +2 instead of +2/+4/+8. * Spacebar no longer closes the dialogue panel. * Moved chat to the top to avoid being over the battle panel. * Dialogue panel in multiplayer no longer automatically closes. * Diplomacy panel now displays score of other factions as text and relative to the player. * Moved Xenology from the second subtier to the first. * Formers no longer suffer damage from fungus after completing the fungus cultivation advancement. * Colonization Fervor now spawns where it is produced, consumes a colonist and also provides a colonial trooper. * Building improvements and cities, as well as removing forests, fungus and hives now increases alien aggression (alienAggressionOnAdd, alienAggressionOnRemove in feature xmls). * AI factions and aliens now destroy improvements and roads again. * Added healthDamage attribute to promoteUnits to allow modding Field Training damage. * Morale from difficulty can now be set in the WorldParameters.xml. * Added ability to start a game without any other players. * Added ability to modify players slots in the game lobby after loading a game.
* Added ability to queue any uncovered technology for research. * Added space, enter and numpad enter keys to updater to download update.
* Added escape key to updater to skip update. * Advancements now have a production component. By the by, here's the itemized list of changes: